#include "PreCompiled.h"#include "SpringbackCorrection.h"#include "best_fit.h"#include <Mod/Mesh/App/Core/Builder.h>#include <Mod/Mesh/App/WildMagic4/Wm4MeshCurvature.h>#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>#include <Base/Builder3D.h>#include <GeomAPI_ProjectPointOnSurf.hxx>#include <BRepTools.hxx>#include <BRep_Builder.hxx>#include <Poly_PolygonOnTriangulation.hxx>#include <Poly_Triangulation.hxx>#include <BRepExtrema_DistShapeShape.hxx>#include <TopExp_Explorer.hxx>#include <TopExp.hxx>#include <TopoDS_Vertex.hxx>#include <BRep_Tool.hxx>#include <TColgp_Array1OfPnt2d.hxx>#include <BRepAdaptor_Surface.hxx>#include <TopoDS.hxx>#include <TopTools_ListIteratorOfListOfShape.hxx>#include <Geom_Surface.hxx>#include <boost/numeric/bindings/traits/ublas_matrix.hpp>#include <boost/numeric/bindings/atlas/clapack.hpp>Go to the source code of this file.
1.6.1