#include "PreCompiled.h"
#include "SpringbackCorrection.h"
#include "best_fit.h"
#include <Mod/Mesh/App/Core/Builder.h>
#include <Mod/Mesh/App/WildMagic4/Wm4MeshCurvature.h>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <Base/Builder3D.h>
#include <GeomAPI_ProjectPointOnSurf.hxx>
#include <BRepTools.hxx>
#include <BRep_Builder.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <Poly_Triangulation.hxx>
#include <BRepExtrema_DistShapeShape.hxx>
#include <TopExp_Explorer.hxx>
#include <TopExp.hxx>
#include <TopoDS_Vertex.hxx>
#include <BRep_Tool.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <TopoDS.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <Geom_Surface.hxx>
#include <boost/numeric/bindings/traits/ublas_matrix.hpp>
#include <boost/numeric/bindings/atlas/clapack.hpp>
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