SoBrepShape.cpp File Reference
#include "PreCompiled.h"
#include <GL/gl.h>
#include <float.h>
#include <algorithm>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/bundles/SoTextureCoordinateBundle.h>
#include <Inventor/elements/SoOverrideElement.h>
#include <Inventor/elements/SoCoordinateElement.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoLineWidthElement.h>
#include <Inventor/elements/SoPointSizeElement.h>
#include <Inventor/errors/SoReadError.h>
#include <Inventor/details/SoFaceDetail.h>
#include <Inventor/details/SoLineDetail.h>
#include <Inventor/misc/SoState.h>
#include "SoBrepShape.h"
#include <Gui/SoFCUnifiedSelection.h>
#include <Gui/SoFCSelectionAction.h>
Go to the source code of this file.
Function Documentation
static void createIndexArray |
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const int32_t * |
segm, |
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int |
numsegm, |
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const int32_t * |
cindices, |
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int |
numcindices, |
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std::vector< int32_t > & |
out | |
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) |
| | [static] |