Wm4Surface.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4SURFACE_H
00018 #define WM4SURFACE_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4System.h"
00022 
00023 namespace Wm4
00024 {
00025 
00026 template <class Real>
00027 class WM4_FOUNDATION_ITEM Surface
00028 {
00029 public:
00030     virtual ~Surface ();
00031 
00032 protected:
00033     // abstract base class
00034     Surface ();
00035 };
00036 
00037 typedef Surface<float> Surfacef;
00038 typedef Surface<double> Surfaced;
00039 
00040 }
00041 
00042 #endif

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