| _pos | Base::Placement | [protected] |
| _rot | Base::Placement | [protected] |
| fromMatrix(const Matrix4D &m) | Base::Placement | |
| getPosition(void) const | Base::Placement | [inline] |
| getRotation(void) const | Base::Placement | [inline] |
| inverse() const | Base::Placement | |
| invert() | Base::Placement | |
| move(const Vector3d &MovVec) | Base::Placement | |
| multVec(const Vector3d &src, Vector3d &dst) const | Base::Placement | |
| operator!=(const Placement &) const | Base::Placement | |
| operator*(const Placement &p) const | Base::Placement | |
| operator*=(const Placement &p) | Base::Placement | |
| operator=(const Placement &) | Base::Placement | |
| operator==(const Placement &) const | Base::Placement | |
| Placement(void) | Base::Placement | |
| Placement(const Placement &) | Base::Placement | |
| Placement(const Base::Matrix4D &matrix) | Base::Placement | |
| Placement(const Vector3d &Pos, const Rotation &Rot) | Base::Placement | |
| Placement(const Vector3d &Pos, const Rotation &Rot, const Vector3d &Cnt) | Base::Placement | |
| setPosition(const Vector3d &Pos) | Base::Placement | [inline] |
| setRotation(const Rotation &Rot) | Base::Placement | [inline] |
| slerp(const Placement &p0, const Placement &p1, double t) | Base::Placement | [static] |
| toMatrix(void) const | Base::Placement | |
| ~Placement() | Base::Placement | [inline] |
1.6.1