_pos | Base::Placement | [protected] |
_rot | Base::Placement | [protected] |
fromMatrix(const Matrix4D &m) | Base::Placement | |
getPosition(void) const | Base::Placement | [inline] |
getRotation(void) const | Base::Placement | [inline] |
inverse() const | Base::Placement | |
invert() | Base::Placement | |
move(const Vector3d &MovVec) | Base::Placement | |
multVec(const Vector3d &src, Vector3d &dst) const | Base::Placement | |
operator!=(const Placement &) const | Base::Placement | |
operator*(const Placement &p) const | Base::Placement | |
operator*=(const Placement &p) | Base::Placement | |
operator=(const Placement &) | Base::Placement | |
operator==(const Placement &) const | Base::Placement | |
Placement(void) | Base::Placement | |
Placement(const Placement &) | Base::Placement | |
Placement(const Base::Matrix4D &matrix) | Base::Placement | |
Placement(const Vector3d &Pos, const Rotation &Rot) | Base::Placement | |
Placement(const Vector3d &Pos, const Rotation &Rot, const Vector3d &Cnt) | Base::Placement | |
setPosition(const Vector3d &Pos) | Base::Placement | [inline] |
setRotation(const Rotation &Rot) | Base::Placement | [inline] |
slerp(const Placement &p0, const Placement &p1, double t) | Base::Placement | [static] |
toMatrix(void) const | Base::Placement | |
~Placement() | Base::Placement | [inline] |