Base/Placement.h

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00001 /***************************************************************************
00002  *   Copyright (c) 2006 Juergen Riegel                                     *
00003  *                                                                         *
00004  *   This file is part of the FreeCAD CAx development system.              *
00005  *                                                                         *
00006  *   This library is free software; you can redistribute it and/or         *
00007  *   modify it under the terms of the GNU Library General Public           *
00008  *   License as published by the Free Software Foundation; either          *
00009  *   version 2 of the License, or (at your option) any later version.      *
00010  *                                                                         *
00011  *   This library  is distributed in the hope that it will be useful,      *
00012  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00013  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00014  *   GNU Library General Public License for more details.                  *
00015  *                                                                         *
00016  *   You should have received a copy of the GNU Library General Public     *
00017  *   License along with this library; see the file COPYING.LIB. If not,    *
00018  *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
00019  *   Suite 330, Boston, MA  02111-1307, USA                                *
00020  *                                                                         *
00021  ***************************************************************************/
00022 
00023 
00024 #ifndef BASE_PLACEMENT_H
00025 #define BASE_PLACEMENT_H
00026 
00027 #include "Vector3D.h"
00028 #include "Rotation.h"
00029 #include "Matrix.h"
00030 
00031 
00032 
00033 namespace Base {
00034 
00035 
00039 class BaseExport Placement
00040 {
00041 public:
00043     Placement(void);
00044     Placement(const Placement&);
00045     Placement(const Base::Matrix4D& matrix);
00046     Placement(const Vector3d& Pos, const Rotation &Rot);
00047     Placement(const Vector3d& Pos, const Rotation &Rot, const Vector3d& Cnt);
00049     ~Placement () {};
00050 
00051     Matrix4D toMatrix(void) const;
00052     void fromMatrix(const Matrix4D& m);
00053     const Vector3d& getPosition(void) const {return _pos;}
00054     const Rotation& getRotation(void) const {return _rot;}
00055     void setPosition(const Vector3d& Pos){_pos=Pos;}
00056     void setRotation(const Rotation& Rot) {_rot = Rot;}
00057 
00058     void invert();
00059     Placement inverse() const;
00060     void move(const Vector3d& MovVec);
00061 
00064     Placement & operator*=(const Placement & p);
00065     Placement operator *(const Placement & p) const;
00066     bool operator == (const Placement&) const;
00067     bool operator != (const Placement&) const;
00068     Placement& operator = (const Placement&);
00069 
00070     void multVec(const Vector3d & src, Vector3d & dst) const;
00072 
00073     static Placement slerp(const Placement & p0, const Placement & p1, double t);
00074 
00075 protected:
00076     Vector3<double> _pos;
00077     Base::Rotation  _rot;
00078 };
00079 
00080 } // namespace Base
00081 
00082 
00083 #endif // BASE_PLACEMENT_H 
00084 
00085 

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