00001 /*************************************************************************** 00002 * Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2010 * 00003 * * 00004 * This file is part of the FreeCAD CAx development system. * 00005 * * 00006 * This library is free software; you can redistribute it and/or * 00007 * modify it under the terms of the GNU Library General Public * 00008 * License as published by the Free Software Foundation; either * 00009 * version 2 of the License, or (at your option) any later version. * 00010 * * 00011 * This library is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU Library General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU Library General Public * 00017 * License along with this library; see the file COPYING.LIB. If not, * 00018 * write to the Free Software Foundation, Inc., 59 Temple Place, * 00019 * Suite 330, Boston, MA 02111-1307, USA * 00020 * * 00021 ***************************************************************************/ 00022 00023 00024 #include "PreCompiled.h" 00025 00026 #ifndef _PreComp_ 00027 # include <boost/version.hpp> 00028 # include <boost/filesystem/path.hpp> 00029 #endif 00030 00032 00033 #include <Base/Exception.h> 00034 #include <Base/Reader.h> 00035 #include <Base/Writer.h> 00036 #include <Base/Stream.h> 00037 #include <Base/UnitsApi.h> 00038 00039 #include "PropertyUnits.h" 00040 #include <Base/PyObjectBase.h> 00041 00042 #define new DEBUG_CLIENTBLOCK 00043 using namespace App; 00044 using namespace Base; 00045 using namespace std; 00046 00047 00048 00049 00050 00051 //************************************************************************** 00052 //************************************************************************** 00053 // PropertyDistance 00054 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 00055 00056 TYPESYSTEM_SOURCE(App::PropertyDistance, App::PropertyFloat); 00057 00058 //************************************************************************** 00059 //************************************************************************** 00060 // PropertySpeed 00061 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 00062 00063 TYPESYSTEM_SOURCE(App::PropertySpeed, App::PropertyFloat); 00064 00065 //************************************************************************** 00066 //************************************************************************** 00067 // PropertyAcceleration 00068 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 00069 00070 TYPESYSTEM_SOURCE(App::PropertyAcceleration, App::PropertyFloat); 00071 00072 //************************************************************************** 00073 //************************************************************************** 00074 // PropertyLength 00075 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 00076 00077 TYPESYSTEM_SOURCE(App::PropertyLength, App::PropertyFloat); 00078 00079 const char* PropertyLength::getEditorName(void) const 00080 { 00081 #ifdef UseUnitsInGui 00082 return "Gui::PropertyEditor::PropertyUnitItem"; 00083 #else 00084 return "Gui::PropertyEditor::PropertyFloatItem"; 00085 #endif 00086 } 00087 00088 00089 void PropertyLength::setPyObject(PyObject *value) 00090 { 00091 #ifdef UseUnitsInGui 00092 setValue(UnitsApi::toDblWithUserPrefs(Length,value)); 00093 00094 #else 00095 float val=0.0f; 00096 if (PyFloat_Check(value)) { 00097 val = (float) PyFloat_AsDouble(value); 00098 } 00099 else if(PyInt_Check(value)) { 00100 val = (float) PyInt_AsLong(value); 00101 } 00102 else { 00103 std::string error = std::string("type must be float or int, not "); 00104 error += value->ob_type->tp_name; 00105 throw Py::TypeError(error); 00106 } 00107 00108 if (val < 0.0f) 00109 throw Py::ValueError("value must be nonnegative"); 00110 00111 setValue(val); 00112 #endif 00113 } 00114 00115 //************************************************************************** 00116 //************************************************************************** 00117 // PropertyAngle 00118 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 00119 00120 TYPESYSTEM_SOURCE(App::PropertyAngle, App::PropertyFloatConstraint); 00121 00122 00123 00124