Acceleration property This is a property for representing acceleration. More...
#include <PropertyUnits.h>
Public Member Functions | |
virtual const char * | getEditorName (void) const |
Get the class name of the associated property editor item. | |
virtual Base::Type | getTypeId (void) const |
PropertyAcceleration (void) | |
virtual | ~PropertyAcceleration () |
Static Public Member Functions | |
static void * | create (void) |
static Base::Type | getClassTypeId (void) |
static void | init (void) |
Acceleration property This is a property for representing acceleration.
It is basically a float property. On the Gui it has a quantity like m/s^2.
Definition at line 105 of file PropertyUnits.h.
App::PropertyAcceleration::PropertyAcceleration | ( | void | ) | [inline] |
Definition at line 109 of file PropertyUnits.h.
virtual App::PropertyAcceleration::~PropertyAcceleration | ( | ) | [inline, virtual] |
Definition at line 110 of file PropertyUnits.h.
void * App::PropertyAcceleration::create | ( | void | ) | [static] |
Reimplemented from App::PropertyFloat.
Definition at line 70 of file PropertyUnits.cpp.
Base::Type App::PropertyAcceleration::getClassTypeId | ( | void | ) | [static] |
Reimplemented from App::PropertyFloat.
Definition at line 70 of file PropertyUnits.cpp.
Referenced by Gui::PropertyEditor::PropertyFloatItem::toString().
virtual const char* App::PropertyAcceleration::getEditorName | ( | void | ) | const [inline, virtual] |
Get the class name of the associated property editor item.
Reimplemented from App::PropertyFloat.
Definition at line 111 of file PropertyUnits.h.
Base::Type App::PropertyAcceleration::getTypeId | ( | void | ) | const [virtual] |
Reimplemented from App::PropertyFloat.
Definition at line 70 of file PropertyUnits.cpp.
void App::PropertyAcceleration::init | ( | void | ) | [static] |
Reimplemented from App::PropertyFloat.
Definition at line 70 of file PropertyUnits.cpp.